Ume this voxel is indexed by I = (i, j, k) within the AABB. At node is given a random weight w = (w w = (w , w at every a voxel is node following a random weight vectorvector x,vector zx). is y, wz). Then,iteration, iteration, a the is given step, the lattice node, whose weight wy, w w Then, at eachto I, is searched. most comparable randomly selected the and ROI. Assume this indexed by I = (i, by = (i, AABB. randomly selected fromfrom the Assume vector is revised by is indexed j, k)Iin thej, k) in th This node may be the winner node ROI.its weight this voxel isvoxelAt In the following step,latticelattice node, whose weightw is most similar tosimila the following step, the the node, whose weight vector vector w is most I, is w(t ) = winner t)( – weight vector is revised revised by (3) searched. ThisThis node+winner (t) + andI itsand its (t) vector isby searched. node is theis1the w node (node w(t)), 0 weight 1.w(t w(t 1)t ) w((tt) (w)), 0w()),)0 (t ) 1. 1) w( )( I t (t I t (t 1.(3)Appl. Sci. 2021, 11,6 ofwhere (t) is really a learning element, shrinking with time t. Following the weight vector with the winner is revised, the weight vectors of its neighbors inside the vicinity are also modified as follows, w j (t + 1) = w j (t) + (t)( I – w j (t)), 0 1, 1 . d j + 0.5 (4)exactly where wj may be the weight vector from the j-th neighbor, dj may be the distance amongst the winner and this neighbor, and is actually a scaling aspect proportional to the inverse of dj . The vicinity is defined by a circle, centered at the winner node. Its radius is SS-208 MedChemExpress shrunk with time for you to guarantee the convergence of the SOM. The above instruction process repeats till the weight vectors of all the lattice nodes converge or the number of iterations exceeds a predefined limit. The basic principles of SOM could be discovered in the researches of [24,25]. two.3.two. Watermark Embedding Then, for each and every model voxel inside the ROI and with index I, we obtain the lattice node possessing by far the most similar weight vector w, i.e., w I. When the lattice node was watermarked within the rasterization step, the distance of this voxel was disturbed or replaced by a specific worth. Otherwise, its distance is unchanged. After finishing the watermarking process, the model is volume-rendered in various view angles to reveal the embedded watermark. One of the resultant pictures is recorded and can be used in the future to authenticate G-code programs, geometric models, and printed components. An instance on the SOM watermarking scheme is demonstrated in Figure three. The watermarked ROI along with the extracted image are shown in parts (b) and (c), respectively. The watermark image is taken in the best view angle. two.4. G-Code and Physical Component Watermarking Soon after becoming watermarked, the digital model is converted into a G-code plan by using a specially made slicer. This slicer is capable of translating voxel models into G-code applications. Its algorithms, data structures, and operational procedures is often identified in [26]. In the course of the G-code generation process, the space occupied by watermarked voxels is treated as void spaces or filled with unique hatch patterns or supplies, according to the qualities on the underlying 3D-printing platforms along with the applications in the model. Hence, the watermark is implicitly embedded inside the G-code program. By using this G-code plan to layered-manufacture a physical component, the resultant object will include the watermark and is under protection as well. two.five. Recorded Data Some vital information with the watermarking.
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